Solutions

What the stitching solves.

Quality of experience first, then everything the delivery has to hold around it — and each claim a mechanism you can check, not a promise.

The system, live

Watch a switch happen.

A degrading CDN, a draining buffer — and the next segment already coming from a healthy source. The viewer never moves.

The viewer never moves CMCD — buffer, bitrate, live from the player vidNT brain scores every CDN, per viewer, continuously CDN A healthy CDN B healthy CDN C healthy segments flow from the CHOSEN source — the switch happens between one segment and the next
Serving from CDN A — buffer healthy.
Start here

Quality of experience is the first job.

Everything else — cost, capacity, migration — is optimisation on top of a stream that has to keep playing. So it goes first, and it is the one thing we measure per viewer rather than per region.

Quality of experience

Decisions made from the player's own signals.

Buffer level, delivered bitrate, object type, startup and stall events — CMCD from the actual session, measured while it plays. The brain scores every CDN per viewer and per network, continuously, and moves the source before the viewer feels anything.

Every claim on this page is a mechanism you can check on your own stream.

What we read, live

  • Buffer length and buffer starvation, per session
  • Delivered bitrate against the ladder you publish
  • Startup time and rebuffer events
  • Which CDN served each segment, and from cache or origin
  • Network and region the viewer is actually on
See the full parameter list →
Then

What else the delivery has to hold.

Four more jobs, in the order they usually become urgent.

Where it is hardest

The deliveries that punish a mistake.

Same brain, different failure cost.

Technology

What the delivery is built on.

The mechanisms under all of the above — and the patent family that protects them.

Start with the problem you have tonight.

Pick a page, check the mechanism, then check your own stream.